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Pulse Robotics — 3D Simulator & Game Development

Developed a WebGL-based 3D robotics simulator training game with custom Unity mechanics and fluid 60 FPS performance tuning.

Game DevelopmentUnity 3DPhysics Engine
Pulse Robotics — 3D Simulator & Game Development
60 FPS
Target Frame Rate
-63%
Training Errors
4.1x
User Retention

The brief

Pulse Robotics came to us with an ambitious timeline and a high bar for quality. The team needed senior-level execution without the overhead of long contracts or proposals.

What we did

We assembled a dedicated team that lived inside their workflow — daily standups, shared Figma files, and a private project portal. From discovery to launch, we kept the loop tight and the feedback honest.

  • Discovery sessions to align on goals and constraints
  • Iterative design sprints with weekly milestone reviews
  • Production build with end-to-end testing and CI/CD
  • Launch support and post-launch optimization

The outcome

Numbers don't lie. 60 FPS target frame rate, -63% training errors, 4.1x user retention — every metric the team cared about, moved the right direction.

Got a similar challenge?

We'd love to scope something out with you.

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