arrow_back
Back to Work
Pulse Robotics · Game Development
Pulse Robotics — Unity 3D Training Simulator
Built a real-time WebGL robotics training simulator in Unity with custom physics, fluid 60 FPS performance, and multi-platform deployment.
Unity 3DWebGLPhysics EngineSimulation
60 FPS
Stable Frame Rate
-63%
Training Errors
4.1x
User Retention
The brief
Pulse Robotics wanted to create a highly accurate, web-based 3D training simulator in WebGL to train hardware operators safely without risking expensive machinery.
What we did
We built a customized WebGL simulator in Unity, using realistic physics modeling and optimized mesh assets to ensure fluid 60 FPS performance on standard browsers.
The outcome
The simulator successfully reduced physical training errors by 63%, while boosting user retention 4.1x due to gamified tutorials.
Got a similar challenge?
We'd love to scope something out with you.